本文深入探讨了如何仅使用中央处理器(CPU)构建一个小型的光栅化器,而非依赖图形处理器(GPU)。作者从基础图形学原理出发,逐步讲解了坐标变换、投影、三角形光栅化及像素着色的全过程。这不仅是一次对计算机图形学底层逻辑的怀旧之旅,更是理解现代渲染管线工作原理的绝佳实践,展示了通用计算在图形处理领域的潜力与局限。
原文链接:Hacker News
本文深入探讨了如何仅使用中央处理器(CPU)构建一个小型的光栅化器,而非依赖图形处理器(GPU)。作者从基础图形学原理出发,逐步讲解了坐标变换、投影、三角形光栅化及像素着色的全过程。这不仅是一次对计算机图形学底层逻辑的怀旧之旅,更是理解现代渲染管线工作原理的绝佳实践,展示了通用计算在图形处理领域的潜力与局限。
原文链接:Hacker News
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