This article, written by veteran graphics programmer Sebastian Aaltonen, delves deep into the historical evolution and future direction of graphics APIs. Based on 30 years of industry experience, the author argues that modern APIs like DirectX, Vulkan, and Metal are outdated. Their designs are based on GPU architectures from a decade ago, leading to complexity and performance issues such as PSO permutation explosion. The article proposes innovative simplification solutions: adopting CUDA-like memory management, 64-bit pointers, unified descriptor heaps, and leveraging modern GPU’s unified memory access and bindless resource features. This would significantly reduce API complexity, improve efficiency, and bring revolutionary changes to fields like gaming, AI, and autonomous driving. The author emphasizes that this simplification will usher in a new era for graphics programming, easing the burden on developers and fully unlocking hardware potential.
Original Link:Hacker News






AI周刊:大模型、智能体与产业动态追踪
程序员数学扫盲课
冲浪推荐:AI工具与技术精选导航
Claude Code 全体系指南:AI 编程智能体实战
最新评论
i2znfo
Your point of view caught my eye and was very interesting. Thanks. I have a question for you.
Thanks for sharing. I read many of your blog posts, cool, your blog is very good. https://www.binance.info/register?ref=IHJUI7TF
Everyone loves what you guys tend to be up too. This sort of clever work and coverage! Keep up the excellent works guys I've incorporated you guys to blogroll.
handwritten synonym
Your article helped me a lot, is there any more related content? Thanks! https://www.binance.info/sl/register?ref=GQ1JXNRE
Can you be more specific about the content of your article? After reading it, I still have some doubts. Hope you can help me. https://accounts.binance.info/en/register-person?ref=JHQQKNKN
Thanks for sharing. I read many of your blog posts, cool, your blog is very good. https://accounts.binance.info/register-person?ref=IXBIAFVY