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Goodbye to Traditional Graphics APIs: Simplifying Modern GPU Programming

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This article, written by veteran graphics programmer Sebastian Aaltonen, delves deep into the historical evolution and future direction of graphics APIs. Based on 30 years of industry experience, the author argues that modern APIs like DirectX, Vulkan, and Metal are outdated. Their designs are based on GPU architectures from a decade ago, leading to complexity and performance issues such as PSO permutation explosion. The article proposes innovative simplification solutions: adopting CUDA-like memory management, 64-bit pointers, unified descriptor heaps, and leveraging modern GPU’s unified memory access and bindless resource features. This would significantly reduce API complexity, improve efficiency, and bring revolutionary changes to fields like gaming, AI, and autonomous driving. The author emphasizes that this simplification will usher in a new era for graphics programming, easing the burden on developers and fully unlocking hardware potential.

Original Link:Hacker News

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未经允许不得转载:Toy Tech Blog » Goodbye to Traditional Graphics APIs: Simplifying Modern GPU Programming
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